PLEASE NOTE THAT MARKBORNE IS CURRENTLY IN APP REVIEW AND IS NOT OFFICIALLY AVAILABLE YET. STAY TUNED!

A Live-Action Social Game for iPhone

Become
Markborne.

Enter a private Circle of secret Marks, shared rules, and real-world strategy. Find your Mark under the Code before your hunter finds you.

Free Circles support up to 8 Markborne. Everyone needs the iPhone app and an Apple ID with iCloud for multiplayer.

Markborne Circle symbol
Enter the Circle. Accept the Code. Bear the Mark.

The Circle

You know your Mark. Not the whole chain.

One person opens the Circle and becomes its Arbiter. Friends enter, accept the Code, and tap Ready. When the Circle is sealed, every Markborne receives one secret assignment.

Open or Enter a Circle

Join with a Circle Code or invite link. The Arbiter establishes the Code before anyone begins.

Receive Your Mark

When the Circle is sealed, you see the one person assigned to you. The complete chain stays hidden.

Make Your Claim

Find your Mark under the agreed Code, then submit the evidence that Circle requires.

Let the Mark Pass

The Arbiter reviews the claim. Once confirmed, the next Mark in the chain becomes yours.

Become the Last Markborne

The Circle grows smaller until one Markborne, or one team, remains.

Engagement Modes

Choose how the Mark passes.

Every Circle chooses one mode. The Code decides what counts. The Arbiter decides whether the evidence proves it.

I

Classic

Use the physical methods your Circle allows, including NERF, water guns, close-up photos, or house rules everyone actually agrees on.

Evidence may use the honor system, a photo, video, or a named witness, depending on the Circle.
II

Phone Gun

Your iPhone becomes the method. Line up the digital crosshairs and capture an in-app still. Head or heart makes a valid claim.

The overlay is burned into the still so the Arbiter can judge it. Cosmetic reticles use the same aim envelope.

Solo or Team Play

Solo

One Mark. One Hidden Cycle.

You pursue one Mark while another Markborne pursues you. Confirmed claims advance the chain until only one remains.

Team

Bring People You Trust.

Teams pursue other teams. A team stays in play until every member is eliminated. The last remaining team wins.

The Code

Intensity needs boundaries.

Every Markborne enters under the same Code. The Arbiter sets it before sealing the Circle, then applies it equally.

Allowed Methods

The Circle defines how a Mark may pass. Paid Circles can create custom methods.

Sanctuaries

Name places where claims do not count, such as work, school, or bathrooms.

Evidence

Choose the honor system, photo, video, or a named witness in Classic mode. Phone Gun uses its in-app still.

Circle Hours

Paid Circles can define a window for active play, including after-school hours.

Shared Rules

Set expectations for lawful, respectful play before anyone receives a Mark.

Pause and Report

Anyone can report a concern. The Arbiter is notified and can pause or end the Circle.

Claims and Evidence

A trusted friend holds the clipboard.

Your Mark stays in play until the Arbiter reviews the evidence. Approved and rejected claims become part of The Record, giving everyone one shared timeline as the Circle unfolds.

You see Your Mark only. There is no continuous live map of the full Circle.

Confirmed
The Mark Has PassedClaim Reviewed by the Arbiter
Rejected
The Mark Remains ActiveReason Available Under Your Evidence
Confirmed
A New Mark Is AssignedThe Circle Grows Smaller

Who Enters the Circle

Built for the group chat that wants a better game.

Run a small Circle with friends or organize a larger one for the people already sharing your campus, workplace, weekend, or event.

FriendsCampus GroupsOfficesBachelor WeekendsBachelorette WeekendsLarge Events

Open a Circle

Everyone plays. One Arbiter opens the Circle.

Start free. Each larger Circle requires a consumable Circle Pass. One pass opens one Circle. No subscription required.

Free Circle
Free

A complete small-group game for up to 8 Markborne.

  • Classic and Phone Gun
  • Solo and Team Play
  • Standard Code Controls
  • Claims and the Record
Open and play without purchasing a pass.
Grand Circle Pass
$14.99

One Circle for up to 100 Markborne with large-event controls.

  • Classic or Phone Gun
  • Solo or Unlimited Teams
  • Complete Code Controls
  • One-Time Consumable Purchase
Optional cosmetics are visual only and never change play.

Put Your Circle in Motion

Need Some Ideas?

Start with people you know and a reason to get together. Give the gathering a secret mission, then make the Code fit your group.

Friends

The Game Night Plot Twist

Give your next get-together a secret subplot. Open a Solo Circle and let the hunt unfold between snacks, conversations, and the games already on the table.

Set the Code: Agree on a simple Classic method, such as a close-up photo. Decide whether seated games and meal breaks are sanctuaries.

Weekend Away

The Cabin Circle

Turn a weekend with friends into a running game of patience and timing. Everyone has a Mark, and every trip to the common room becomes a reason to pay attention.

Set the Code: Keep bedrooms and bathrooms off-limits. Agree on breaks so everyone can switch off and enjoy the weekend.

Bachelor or Bachelorette Weekend

The Wedding Party Rivalry

Split the willing players into teams and add a friendly rivalry to the weekend. Friends who have just met get a shared mission and a reason to start talking.

Set the Code: Keep play within agreed spaces and downtime. Leave travel, booked activities, and anyone outside the Circle out of the game.

Office Social

The After-Hours Circle

Give an optional team social a little intrigue. Colleagues enter a private Circle, receive their Marks, and discover who can keep a straight face while planning their next move.

Set the Code: Use an approved event space and a photo-based method. Keep work time, desks, and nonparticipants outside the game.

Campus Group

The Club Meet-Up

Add a Circle to your next club gathering. Play Solo for individual strategy or use teams to bring together members who do not usually spend time with one another.

Set the Code: Agree on the play area with the organizer. Make classes, study spaces, and everyone who has not joined off-limits.

Reunion or Group Event

The Friendly Team Rivalry

Mix friends or relatives into teams and give your gathering a shared story. The Arbiter keeps claims moving while everyone compares close calls between rounds of conversation.

Set the Code: Choose a method that suits the group and venue. Keep meals and scheduled activities free of play, and make joining optional.

One Mark Remains

Will it be yours?

Open the Circle. Set the Code. Find out which of your friends becomes the Last Markborne.

Markborne is available for iPhone. Multiplayer requires the app, Sign in with Apple, and an Apple ID with iCloud for every participant. Classic methods must follow the Circle’s Code and all applicable laws. Sanctuaries are named places, not live geofences.

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